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Speaking of armies, the "variety" in ETW is god-awful. The seascapes and ships are testimony to that who can forget the impressive melee fights? On the other hand though, the game also has some ugly 3D models or sprites - ETW buildings look inferior to Medieval II buildings, for instance to make things worse, ETW heralds the return of clone armies. Graphically ETW has some of the best graphics in the series. Due to this battles feel less realistic and the system makes it tempting to kill your line infantry just so you can use those elites. In ETW, reinforcements come in piecemeal - a nation can't field more than 20 units during a battle only when a slot is available can a reinforcement unit be used. The reinforcement system is a major step back.
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The new unit retraining system, though convenient, is more or less like an exploit since you can bring your units to full strength no matter where your army is. Gone are the family tree, events, missions, heroic victory markers, the connection with the characters in your campaigns, just to name a few.
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In fact prior to patch 1.2, the AI was simply plain stupid - it barely did anything besides remain static - and it didn't even know how to pull off naval invasions even with several patches, the AI is still somewhat poor despite showing some promise only an unofficial mod called DarthMod has improved the AI's capabilities! Now even if there were no stability issues or dumb AI, ETW still has at least one final snag - immersion. One of the things TW games are notorious for is having rather sub-par AI, and with ETW things weren't improved at all. Although several patches have reduced instances of crashes, they still happen. That track record was destroyed with ETW, which is the most crash prone game in the series. Before ETW, a TW game was the one of the most stable strategy games to play around. All of this sounds fantastic right? So what's wrong with this game? The first major issue with this game is stability. Land battles also have new stuff such as garrisonable structures and deployable defenses units can now take cover behind fences as well. The campaign mode was enhanced by several new features such as towns that have either a commercial, educational, or a religious purpose in mind, recruitment directly from generals, governments and revolutions, dueling gentlemen, a technology tree, trade nodes, and several others.


The game's campaign map is also the most extensive in the series, featuring much of the Americas, India, the Middle East, North Africa, and of course Europe. The game features the debut of naval battles showcasing spectacular fighting sail combat.
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This time around the TW series takes on the age of gunpowder - complete with line infantry and cannons to command.

Following in the footsteps of its predecessors, ETW allows players to command an army of thousands in a 3D battlefield as well as ruling over one of the world's major factions. ETW is the fifth standalone installment in the renowned Total War (TW) series by Creative Assembly (CA). But after playing the game for only around 50 hours, I felt something was wrong. Of all the games that came out in 2009, Empire: Total War (ETW) was the one game I was really excited to play.
